
Battle Two Wretched Trolls! – Hidden evil trolls pop up for player to defeat. Defeat the Evil Dragon – To save the damsels in the tower. Destoyeth Yonder Castle! – Castle shakes and crumbles when player breaks through drawbridge, gate and into the castle. Medieval Madness Pinball Machine Gameplay:īehold the Renaissance of Pinball! Defeat the King and all his men to stop the Madness and restore order to this great land!: It was manufactured by Williams, makers of some of the greatest pinball machines in history, who produced only 4,016 units, making any Medieval Madness models highly sought after, especially one of such excellent condition. The Medieval Madness Pinball Machine, released in 1997, and advertised as made by the Attack From Mars design team, this machine is arguably the best pinball machine ever made and is currently holding first place position Pinball Top 100. It is in stunning condition and plays perfectly with no errors. Two pop-up trolls in playfield become active during “Trolls!” mode.Medieval Madness Pinball Machine comes with delivery and installation. A left-side catapult propels ball airborne into a habitrail. If the player succeeds in scoring the final jackpot, all remaining balls are drained and the display shows the King of Payne’s demise and Merlin announces you are the new King of Payne, and a new game starts up, but the score carries over to the new game.įlippers (2), Pop bumpers (3), Ramps (2), Autoplunger. Unless the player has any “Troll Bombs”, two trolls will be in the way of the gate making hitting the gate very challenging. Once all the Battle Jackpots have been scored, the second phase of the mode starts and the player must hit the castle gate seven times, and get inside to score the final jackpot. In the first phase, the player has to score all the Battle Jackpots by hitting the madness targets. Battle for the Kingdom This two-phased Wizard Mode starts once the player pockets the ball in the castle, with five balls on the playing field. Barnyard Madness: Shoot all catapult items at the castle. Collecting at least one can start the Multiball by shooting into “Merlin’s Magic”: Multiball Madness: Each of the sub-missions (except for “Castle Crusher”) can light an insert in front of “Merlin’s Magic”. Castle Multiball: Light the Lock at the broad side (hole to the left of the castle gate) and lock three balls (same hole). Collect the Trolls in “Merlin’s Magic” and finish them off by three shots at the head each to light Troll Madness.Īll these goals have to be repeated several times to get the corresponding insert in front of the castle to light up. Master of Trolls: Light the Trolls by hitting the targets in front of the castle. The final shot up the tower lights Damsel Madness. Defender of Damsels: Shoot up the right ramp to advance the Damsel. Catapult Ace: Shoot the catapult to shoot various items at the castle (Catapult Madness). Patron of Peasants: Shooting the left ramp advances the Peasants and finally lights Peasant Madness. Joust Champion: Shooting the loop(s) advances Joust and finally lights Joust Madness. Missions: In order to get to the Wizard Mode “Battle for the Kingdom” one has to achieve the following goals:
Medieval Madness Pinball Machine For Sale The game’s ramps introduced a patented feature that would prevent a failed ramp shot from draining straight down the middle between the flippers. Other objectives can be scored by shooting the left and right ramps, the left and right orbits, and the catapult ramp in the lower left corner of the playfield. Medieval Madness also features two Trolls, animated targets that are normally concealed below the playfield, but can pop up during certain gameplay modes. A specific number of hits will lower the drawbridge, exposing the portcullis additional hits will cause the portcullis to rise, and shooting the ball into the castle entrance generates an explosion effect on the dot matrix display, a lightshow, and a sizable award of points.
One of the game’s primary objectives is to “destroy” six castles by hitting the castle’s entryway with the pinball. The centerpiece of the playfield is an animated castle with a solenoid-controlled portcullis and motorized drawbridge. Much of the game’s dialogue was written by Scott Adsit and Kevin Dorff, at the time, members of the Second City Mainstage in Chicago. Demand for the machine soon outstripped supply significantly, and today it is one of the most collectible and expensive machines (when purchased new in 1997, the machine cost approximately $3,000). It was an immediate critical and popular success, earning well on location and achieving widespread popularity among collectors. Designed by Brian Eddy and programmed by Lyman Sheats, Medieval Madness had a production run of 4,016 units. Medieval Madness pinball machine was released in June 1997 by Williams.